SpaceChem hates you too
Thu, 01/12/2011 - 16:45 by John Hill

Two things this week. Firstly, well done to British studio Size Five Games who last night won a Bafta children's award for Privates, a game they made for Channel 4 to help kids learn about sex via the medium of a twin-stick shooter. What they should have done was assumed that any child who was good enough at the game to actually learn anything about sex probably wouldn't be touching anyone else's genitals until their tech company floated, sometime in the next 20 years. OH STEREOTYPES, YOU'RE SO TRUE.

Secondly, if you're a school (or even just pretending to be one), you can now get that highly frustrating, shitting bastard of a game, SpaceChem, completely free! Apparently its chemistry-based puzzle solving and hatred for anyone with an IQ less than 200 is exactly what kids these days need to learn valuable lessons. We're pretty sure the only thing they'll learn is that they're much, much less capable than their parents had been telling them. Yes, sure it's a lot of fun, but why does it have to be so hard? Get to the third planet and there, you're done. Stupid forever.

Slightly less difficult (as far as we can tell, anyway) and totally unrelated to chemistry is Tom Francis' new game, Gunpoint. It's a bit complicated to explain exactly how it works, so it's probably best to watch the video below, but we can say that it's a 2D espionage-based stealth puzzle game. Best of all, there's currently a debate going on on the game's website as to whether it should be free or paid-for when its finally released. We voted for paid-for, since we'd ideally like Tom to keep on making games, but if you just want to cut and run, feel free to make your opinion known. Either way, definitely worth a look.

In our first indie roundup we previewed a wonderful puzzler named English Country Tune wonderful puzzler, which has just come out. Having now given it a decent test run we can confidently say with all certainty that it's actually hugely addictive, even more so than you'd expect from the trailer. Currently available on both iPhone and iPad for £2.99, it's well worth it.

A game that we couldn't believe we hadn't covered, surprising since it's heavily instrumental in the recent splurge of interest in indie gaming (as well as being one of the main inspirations for Minecraft), is Dwarf Fortress. Possibly one of the most difficult games we've ever played, and without the mods, also one of the ugliest and hardest to control. Nonetheless, Dwarf Fortress is a shining example of gameplay over aesthetics, what we think indie game development is all about. Best of all though, it's free, and if you're interested, we'd recommend giving this a read before you start. A serious read. Also, bear in mind that death comes to us all eventually and you won't be so heartbroken when Dwarf Fortress tries so hard to thwart any attempts you make to to keep your little men and women alive. It's a game that hates you.

Finally, if you do have a second, maybe pop over to IndieDB and vote for your favourite game this year. Can't be Dwarf Fortress unfortunately. Such a shame.